Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games. The goal of the project is to create an Xbox-Live enabled version of the game. The project has been in progress for quite some time but is basically on hold.
A relatively old project has been added to the projects page. It would have been added awhile ago but I could not get it to run properly with XNA3.1 (models do not import properly). I couldn't get XNA2.0 to install properly on my machine either, which didn't help matters any.
Now that I found an old build of it, I've uploaded it. It was made for a project course where we had to make a 3D game for a female audience. It's a puzzle platformer type of thing. It's not bad for something we coded in a couple of weeks but don't get your hopes up too much.
The image that shows off the FlowLayout has been updated. It now shows how transparency and clipping are both dealt with. There is some skinning support, and additional LayoutManagers have been implemented (notably, BorderLayout is shown in the image)
I have created a project page for Jak.Gui, which is basically a selective port of Java's AWT for use with XNA.
An old project from ToJam 3 was added to the projects page. It's an ISP tycoon game where you vie for a monopoly in the internet service industry.
Project pages now make use of the side bar, displaying screenshot thumbnails and relevant files and links. Any page that doesn't yet have something useful to put into the sidebar now shows random screenshots.
Nobody should care, but I no longer need to access the database via phpmyadmin to add, edit or delete news.
Nobody should really care, but the pages are templated now. This means that rather than copy and pasting all the tabs code I just override a method in a class to make a new page. Boya.
JQuery is no longer being used for the navigation tabs, as I have written a java-scriptless navigation thing (borrowing some of JQuery's CSS). I didn't need the features that JQuery-tabs provided and trying to work around them just made things worse. These tabs are simpler, faster and allow "open in new tab", "open in new window" and browser history to work. Yay.
This is an old-school Sierra-style adventure game created for TO Jam 4. The point of the game is to get in jail, and then serve out your term (or try to escape).




